It really shows that you know your stuff from a design angle. It's unusual for me to play an H game several times in order to actually get better at the gameplay aspect. The enemy gallery is a nice addition, even if it does seem to be causing people game-killing errors. Are the platforms not working, or are they doing something more subtle, like raising defense?Īnyway, excellent game, turned out very nicely, I think. The sword starts out with its flame powerup when level 2 starts, and the platforms take the sparkly bits (souls? spirits?), but neither of them give the sword beam. Last, I noticed that level 2 has the same sword powerup platforms as level 1, but they don't seem to do anything. Maybe something about her 'reappearance' animation cutting off her 'boss explosion' animation, which prevents the game from realizing she's dead? Not sure how you programmed it, just a guess. Kurovadis might be sold on Steam at some point, but only after I redo the CGs which has no definitive date attached to it. Second, delivering the final(?) blow to the second boss on the same frame that she reappears causes her to disappear without the battle ending. The author of this thread has indicated that this post answers the original topic. Played through v9, didn't run into anything game-crashing, though there are a few things I'd like to mention (I'm sure they've been brought up already, but I'm typing them anyway!)įirst, getting hit while a vampire is sucking your blood causes the vampire to disappear.